Player's Guide

Velorum: Uprising is a sandbox campaign played using the Stars Without Number Revised ruleset. Currently no homebrew modifications or rules are being used.

Setting
All play will take place in the Anaxima Omega Sector, an expanse of space with much to explore. The main backdrop, hub, and source of drama will be the Velorum System, a tri-planetary star system with a unified government. Velorum itself represents standard and loose science fiction, while a number of off-system worlds and civilizations exist to fill other niches. For example, cyberpunk is encapsulated in Bal, while the space opera squabbles of nobility can be found during the Principality of Asgardia's tea time.

The main conflict in the world is between two major political entities: the Free Citizen's Galactic Front and the United Emancipation Movement. The FCGF -- backed by the theocratic Grand Order -- is flexing their majority hold of government in increasingly worrying ways. The UEM has officially separated itself from the New Velorum Alliance and is building strength to perform military resistance. Other factions view this from the sidelines, waiting for their chance to benefit from the inevitable chaos and war.

Psionics exist, but their powers are considered a disease. They are treated at specialized facilities, and those that cannot be cured are exiled further to hyper-specialized facilities that exist far outside of the public eye.

For more detailed information please refer to:


 * Introduction to Velorum: Uprising
 * Sector Map
 * Brief Timeline
 * Factions

Style of Play

 * Games will typically run from 3-4 hours.


 * Worldbuilding is collaborative. I urge players to write their desires into the world. If it opposes something I had planned in an extreme way, I may work with you to tweak it so that we can both be happy. Otherwise, I welcome all additions and ideas with open arms.
 * Stars Without Number is a system wherein player character death is a likely outcome of poor planning or execution. I do not plan to "pull punches" if a player character runs head first into the rifle-wielding guard rather than taking cover. However, I'm not out to kill player characters and can work towards solutions if a basis of realism and cohesion is maintained.


 * There will be some level of "grit"; mature topics are written into the setting. Every play group will, however, be working through lines and veils worksheets so that the game caters to its participants and is fun for all.


 * Anecdotally, I prefer not to bog down time with maps, mechanics, crunch, and nit-picking. While my sessions average one main combat encounter per session, it is very possible that some sessions do not have any combat and instead need to be addressed with other problem solving and/or social skills.

Character Creation
As written in the Stars Without Number Revised rulebook. Players are to create characters with these parameters:


 * Level 1
 * Fixed Array (14, 12, 11, 10, 9, 7) or Randomly Rolled (3d6 for each attribute, then you may replace one score with 14) attribute scores
 * No restrictions on Background, Class, or Foci (keep in mind the hardships of being a Psionic).
 * Terran/human characters only, unless granted specific permission otherwise through talking to the GM.
 * TL4